What is the first weight in Be Monkey For Brainrots?
The official description says the progression begins with a tiny Banana. Its exact displayed stats and unlock conditions have not yet been verified.
Training
Weights power the training fantasy, progressing from a tiny Banana toward Planets and Black Holes.
Updated

Evidence snapshot
The official description establishes the direction of weight progression. It does not publish a complete roster, purchase curve, or training values.
| Reference | Official progression reference | Displayed price | Training effect | Unlock requirement |
|---|---|---|---|---|
Tiny Banana The official starting reference for the weight progression. | Begins with a tiny Banana Official Source | Not yet observed Not yet observed | +1 Strength/s Observed Frame 01:40 | Not yet observed Not yet observed |
Barbel A weight label and training rate read from the attributed gameplay frame. | Not yet observed Not yet observed | Not yet observed Not yet observed | +10 Strength/s Observed Frame 01:40 | Not yet observed Not yet observed |
Car A weight label and training rate read from the attributed gameplay frame. | Not yet observed Not yet observed | Not yet observed Not yet observed | +100 Strength/s Observed Frame 02:00 | Not yet observed Not yet observed |
Tank A weight label and training rate read from the attributed gameplay frame. | Not yet observed Not yet observed | Not yet observed Not yet observed | +1K Strength/s Observed Frame 02:00 | Not yet observed Not yet observed |
Planets A late-scale carrying target named by the official description. | Progresses to carrying Planets Official Source | Not yet observed Not yet observed | Not yet observed Not yet observed | Not yet observed Not yet observed |
Black Holes A late-scale carrying target named by the official description. | Progresses to carrying Black Holes Official Source | Not yet observed Not yet observed | +100M Strength/s Observed Frame 04:00 | Not yet observed Not yet observed |
White Hole A late-scale weight with a visible Strength/s label in attributed footage. | Not yet observed Not yet observed | Not yet observed Not yet observed | +1B Strength/s Observed Frame 04:00 | Not yet observed Not yet observed |
9 verified cells · 19 fields not yet observed · checked 2026-08-19
Trickshot Games describes lifting increasingly ridiculous weights as a central activity. The official text gives three reliable points in that progression: a tiny Banana at the beginning, then Planets and Black Holes at the extreme end.
Those examples establish the theme and direction of progression. They do not establish every intermediate weight, the precise order, the price of each unlock, or the Jump Strength gained from using one.
| Confirmed weight reference | What the source establishes |
|---|---|
| Tiny Banana | An early point in the official progression |
| Planets | A late-scale carrying target |
| Black Holes | A late-scale carrying target |
Weights belong to the training side of the loop. Training increases Jump Strength, and greater Jump Strength supports higher and farther launches. That makes lifting relevant to exploration even though the public description does not publish an exact gain formula.
Players should use the strongest currently available option that the live game clearly allows, but this page does not claim that every newly unlocked weight is always the optimal purchase. Costs and effects need direct observation before that comparison can be made.
Before buying or equipping a weight, check its displayed name, price, requirement, and effect. Take a screenshot if you are contributing data, and include the date because the experience is receiving frequent updates.
A useful evidence frame shows both the item label and the value being recorded. A cropped number without its weight name or interface context is not enough for a trustworthy database entry.
The complete weight roster is not yet verified. Prices, strength requirements, gains per action, animation timing, auto-training rules, and any group bonus interaction also remain unknown. No estimate is substituted for those missing fields.
Script websites sometimes use phrases such as auto weights or auto train. Those phrases describe exploit features, not official documentation, and they do not prove how the normal weight system works.
Treat each weight as part of a repeatable test: note your current training result, unlock or equip the next verified option, then compare the game-provided feedback. If the improvement is unclear, keep your conclusion narrow rather than turning one result into a universal tier list.
Cash is confirmed as the currency used to purchase stronger upgrades. Whether every weight is purchased directly with Cash, unlocked by area, or controlled by another condition must still be verified from the interface.
A useful weight table should include the exact displayed name, order, price, requirement, training effect, source frame, and build date. It should also explain whether a value is official, observed in footage, or not yet known.
The Brainrot item database feature remains disabled until that evidence exists. A short accurate list is preferable to a complete-looking table filled with values borrowed from another Roblox experience.
FAQ
The official description says the progression begins with a tiny Banana. Its exact displayed stats and unlock conditions have not yet been verified.
Yes, carrying Black Holes is explicitly used as a late-scale progression example in the official Roblox description.
A complete list has not yet been verified with current-build interface evidence, so this wiki does not publish a guessed order.