Be Monkey For Brainrots Wiki

Training

Weights

Weights power the training fantasy, progressing from a tiny Banana toward Planets and Black Holes.

Updated

Official Be Monkey For Brainrots screenshot showing the training experience
Official Roblox media for Be Monkey For Brainrots.

Evidence snapshot

Weights data coverage

The official description establishes the direction of weight progression. It does not publish a complete roster, purchase curve, or training values.

Open Data Lab
ReferenceOfficial progression referenceDisplayed priceTraining effectUnlock requirement
Tiny Banana
The official starting reference for the weight progression.

Begins with a tiny Banana

Official
Source

Not yet observed

Not yet observed

+1 Strength/s

Observed
Frame 01:40

Not yet observed

Not yet observed
Barbel
A weight label and training rate read from the attributed gameplay frame.

Not yet observed

Not yet observed

Not yet observed

Not yet observed

+10 Strength/s

Observed
Frame 01:40

Not yet observed

Not yet observed
Car
A weight label and training rate read from the attributed gameplay frame.

Not yet observed

Not yet observed

Not yet observed

Not yet observed

+100 Strength/s

Observed
Frame 02:00

Not yet observed

Not yet observed
Tank
A weight label and training rate read from the attributed gameplay frame.

Not yet observed

Not yet observed

Not yet observed

Not yet observed

+1K Strength/s

Observed
Frame 02:00

Not yet observed

Not yet observed
Planets
A late-scale carrying target named by the official description.

Progresses to carrying Planets

Official
Source

Not yet observed

Not yet observed

Not yet observed

Not yet observed

Not yet observed

Not yet observed
Black Holes
A late-scale carrying target named by the official description.

Progresses to carrying Black Holes

Official
Source

Not yet observed

Not yet observed

+100M Strength/s

Observed
Frame 04:00

Not yet observed

Not yet observed
White Hole
A late-scale weight with a visible Strength/s label in attributed footage.

Not yet observed

Not yet observed

Not yet observed

Not yet observed

+1B Strength/s

Observed
Frame 04:00

Not yet observed

Not yet observed

9 verified cells · 19 fields not yet observed · checked 2026-08-19

Weights in the official game description

Trickshot Games describes lifting increasingly ridiculous weights as a central activity. The official text gives three reliable points in that progression: a tiny Banana at the beginning, then Planets and Black Holes at the extreme end.

Those examples establish the theme and direction of progression. They do not establish every intermediate weight, the precise order, the price of each unlock, or the Jump Strength gained from using one.

Confirmed weight referenceWhat the source establishes
Tiny BananaAn early point in the official progression
PlanetsA late-scale carrying target
Black HolesA late-scale carrying target

Why weights matter

Weights belong to the training side of the loop. Training increases Jump Strength, and greater Jump Strength supports higher and farther launches. That makes lifting relevant to exploration even though the public description does not publish an exact gain formula.

Players should use the strongest currently available option that the live game clearly allows, but this page does not claim that every newly unlocked weight is always the optimal purchase. Costs and effects need direct observation before that comparison can be made.

Reading the current game interface

Before buying or equipping a weight, check its displayed name, price, requirement, and effect. Take a screenshot if you are contributing data, and include the date because the experience is receiving frequent updates.

A useful evidence frame shows both the item label and the value being recorded. A cropped number without its weight name or interface context is not enough for a trustworthy database entry.

Unknown weight data

The complete weight roster is not yet verified. Prices, strength requirements, gains per action, animation timing, auto-training rules, and any group bonus interaction also remain unknown. No estimate is substituted for those missing fields.

Script websites sometimes use phrases such as auto weights or auto train. Those phrases describe exploit features, not official documentation, and they do not prove how the normal weight system works.

A safe upgrade approach

Treat each weight as part of a repeatable test: note your current training result, unlock or equip the next verified option, then compare the game-provided feedback. If the improvement is unclear, keep your conclusion narrow rather than turning one result into a universal tier list.

Cash is confirmed as the currency used to purchase stronger upgrades. Whether every weight is purchased directly with Cash, unlocked by area, or controlled by another condition must still be verified from the interface.

What the future database needs

A useful weight table should include the exact displayed name, order, price, requirement, training effect, source frame, and build date. It should also explain whether a value is official, observed in footage, or not yet known.

The Brainrot item database feature remains disabled until that evidence exists. A short accurate list is preferable to a complete-looking table filled with values borrowed from another Roblox experience.

FAQ

Weights FAQ

What is the first weight in Be Monkey For Brainrots?

The official description says the progression begins with a tiny Banana. Its exact displayed stats and unlock conditions have not yet been verified.

Can the monkey lift a Black Hole?

Yes, carrying Black Holes is explicitly used as a late-scale progression example in the official Roblox description.

What is the full weight list?

A complete list has not yet been verified with current-build interface evidence, so this wiki does not publish a guessed order.